Favela Wars was, at its time, one of Brazil's largest and most ambitious games. An online turn based strategy game, it took influences from titles such as X-Com and Final Fantasy Tactics to tell the story of a near-future dystopic Rio de Janeiro where drug cartels from the slums would wage open war against the police forces.
Faithful to the dystopic setting, the soundtrack aims to convey the threatening vibe of such a reality, by mixing synthetic drones with Brazilian funk beats and the typical sound of the berimbau percussion. Sound effects followed suit, mixing the synthetic sci-fi textures with contemporary guns and explosions. The voice actors were directed to stress Rio's typical accent, with a focus on the authenticity of the slums lingo.
This project's audio direction was a collaboration between Werther Azevedo and Dan Eisenberg.